Conjure Scalias

Called to an old temple by a mysterious Sage, you learn how to conjure ethereal energy into a physical form: Scalias. With them, you'll have to prevent the return of long forgotten angry spirits.


About the game

  • Made in 96h for the GMTK Game Jam 2024, on the theme "Built to Scale"
  • Idea, integration and design by Exylas
    • Hi! I've used the extra time this year to try a lot of new things that I'm not at all familiar with, like dialogue boxes, story flags, player stats, and moving around on a map.
    • I only code for fun very occasionally, so this was a huge learning experience for me ; but it does mean the game isn't very balanced or polished, and can be a bit confusing, sorry about that!
    • However! There are still a small story, a good variety of different Scalias, a secret to unlock, and a final boss fight! I had a lot of fun coming up with and implementing the scaling mechanic I came up with for this year's theme, so I hope you'll get some too conjuring Scalias! =D
  • Check out the game's drafts

Controls

  • Mouse
  • Keyboard
    • [M] - Move
    • [▲] [▼] - Scale up/down

In-game details (if needed)

  • You can hover over the character's stats to display a helpful tooltip.
  • Scalias cost HP or SP to use. Their cost appears in the bottom of the Conjure Menu.
  • [Small spoilers] The DET and SPI stats affect Scalias of the same type in the following way:
    Level Effect
    2 🔓 Scale 2
    3 Absorption (damage dealt heals HP or SP respectively)
    4 🔓 Scale 3
    5 HP or SP cost ↓
    6 Absorption ↑
    7 🔓 Scale 4
    8 Damage ↑

Known bugs and issues

  • Graphics
    • No backgrounds for Forest map
    • No character/entity sprites
  • Piling
    • On the closeup map, entities sometimes pile up on the same tile, meaning you'll have to get rid of the top one first to get to the other(s) below.

Tools & tech

  • Game made with vanilla JavaScript
  • Visuals assets made with Adobe Illustrator

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